Mono path[0] = 'D:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Managed'Mono config path = 'D:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/MonoBleedingEdge/etc'Found 1 interfaces on host : 0) 192.168.1.8Multi-casting "[IP] 192.168.1.8 [Port] 55000 [Flags] 2 [Guid] 2774753015 [EditorId] 1653470403 [Version] 1048832 [Id] WindowsPlayer(2,DESKTOP-T7NC4NN) [Debug] 0 [PackageName] WindowsPlayer [ProjectName] The Scroll of Taiwu" to [225.0.0.222:54997]...[Physics::Module] Initialized MultithreadedJobDispatcher with 11 workers.Initialize engine version: 2022.3.14f1 (eff2de9070d8)[Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/UnitySubsystemsGfxDevice: creating device client; threaded=1; jobified=0Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: Intel(R) UHD Graphics 630 (ID=0x3e92) Vendor: Intel VRAM: 16312 MB Driver: 31.0.101.2111Begin MonoManager ReloadAssembly- Loaded All Assemblies, in 0.204 seconds- Finished resetting the current domain, in 0.001 seconds<RI> Initializing input.<RI> Input initialized.<RI> Initialized touch support.UnloadTime: 0.795700 ms[HotReload] Loading patches from file C:/Users/xiawu/AppData/LocalLow/Conchship/The Scroll of Taiwu\HotReload\patches.jsonFallback handler could not load library D:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/MonoBleedingEdge/data-000002EF72EB50A0.dllGame start at 2025/2/7 15:33:29Game version = 0.0.75.13System = Windows 10 (10.0.19045) 64bitSystem.CPU = Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz System.CPUCoreCount = 12 System.systemMemorySize = 31.86GBSystem.graphicsDeviceName = Intel(R) UHD Graphics 630 System.graphicsMemorySize = 15.93GBAwaking GameDataBridgeUnityAdapter.[]Awake Singleton.[HotReload] Hot Reload is not available in this build because one or more build settings were not supported.Game started.Verifying steam user successful! steam id 76561198857831844Current branch: testInitializing command line args...GameVersion: 0.0.75.13-testStarting reload coroutine...Pre-warming...[Clock][15:33:30.5153]start initialize all game resources....: Clock Reset!!![Clock][15:33:30.5293]sprite atlas preload complete ....: 11.5 ms[Clock][15:33:30.5293]load language settings complete ....: 0.5 msStarting GameDataBridgeUnityAdapter.Initializing GameDataBridge.Starting GameData module.Process of the GameData module atD:\SteamLibrary\steamapps\common\The Scroll Of Taiwu\Backend\GameData.exe has started.[Clock][15:33:30.8321]load local strings complete ....: 302.8 msDlc 来自宛渠之民的礼物其一 loaded ...Dlc 来自宛渠之民的礼物其二 loaded ...Dlc 五方神龙 loaded ...[Clock][15:33:39.4019]all config data load complete ....: 8569.3 ms[Clock][15:33:39.4019]AtlasInfo initialize complete ....: 0.5 ms[Clock][15:33:40.7630]Lua VM initialized ....: 1360.2 msSystem.ScreenResolution = 1600 x 900 @ 60HzSystem.ScreenResolution = 1600 x 900 @ 60HzScreen.Resolutions:[ 320x200 320x200 320x240 320x240 400x300 400x300 512x384 512x384 640x400 640x400 640x480 640x480 640x480 640x480 640x480 800x600 800x600 800x600 800x600 1024x768 1024x768 1024x768 1024x768 1024x768 1152x864 1152x864 1280x600 1280x600 1280x720 1280x720 1280x768 1280x768 1280x800 1280x800 1280x800 1280x960 1280x960 1280x960 1280x1024 1280x1024 1280x1024 1360x768 1360x768 1366x768 1366x768 1440x900 1440x900 1440x900 1600x900 1600x900]MaxWidthResolution: 1600x900System.ScreenResolution = 1600 x 900 @ 60Hz[Clock][15:33:40.7769]global settings load complete ....: 14.7 ms[Clock][15:33:40.7829]hot key settings initialized ....: 5.5 ms[Clock][15:33:40.8347]avatar atlas load complete ....: 51.6 ms[Clock][15:33:40.8357]dlc load complete, enter game main menu enabled ....: 0.8 msTotal 25 local mods found.Start loading mod 真自动突破 for frontend ...Start loading mod myna12548的基础mod for frontend ... - Loading plugin from MynahBaseModFrontend.dllFallback handler could not load library D:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/MonoBleedingEdge/data-000002F00D4C5C00.dllFallback handler could not load library D:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/MonoBleedingEdge/data-000002F0067E7130.dllStart loading mod 童子功优化 for frontend ... - Loading plugin from BetterVirginitySkillFN.dllFallback handler could not load library D:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/MonoBleedingEdge/data-000002F01111E020.dllFallback handler could not load library D:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/MonoBleedingEdge/data-000002F009B64170.dllStart loading mod 自定义沛然决 for frontend ... - Loading plugin from CustomPeiRanFrontend.dllFallback handler could not load library D:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/MonoBleedingEdge/data-000002F003020060.dllStart loading mod 全功法占用一格 for frontend ...Start loading mod 增加建筑上限(世界进度同步) for frontend ...Start loading mod 修改命龄武学技艺资质[小莫版改] for frontend ... - Loading plugin from ../LegacyPlugins/ScriptTrainer.dllFallback handler could not load library D:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/MonoBleedingEdge/data-000002F000D98E70.dllStart loading mod 元鸡加強 for frontend ... - Loading plugin from HappyChickenFN.dllFallback handler could not load library D:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/MonoBleedingEdge/data-000002F009FCC030.dllStart loading mod 手动存档--2024修复 for frontend ... - Loading plugin from ManualSaving.dllFallback handler could not load library D:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/MonoBleedingEdge/data-000002F000DD2AA0.dll手动存档插件载入成功Start loading mod [便利纯净版]种田管家 for frontend ... - Loading plugin from TaiwuManagerFrontend.dllFallback handler could not load library D:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/MonoBleedingEdge/data-000002F00573C010.dllInitialize 1_3340513168OnModSettingUpdate 1_3340513168Start loading mod 自用-更多的建筑上限 for frontend ...Start loading mod 太吾村过月清空与自动建造建筑 for frontend ...Start loading mod 养蛟调整 for frontend ...Start loading mod 增加内功格-神-服芝食玉 for frontend ... - Loading plugin from TaiWuShenGong.dllFallback handler could not load library D:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/MonoBleedingEdge/data-000002EFFFB0F2A0.dllStart loading mod 资源可移动 for frontend ... - Loading plugin from ResourceCanBuildFrontend.dllFallback handler could not load library D:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/MonoBleedingEdge/data-000002F01266BD50.dllStart loading mod 安居乐业生育办 for frontend ... - Loading plugin from HappyLife.Frontend.dllFallback handler could not load library D:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/MonoBleedingEdge/data-000002EF4F03A460.dllStart loading mod 太吾村范围提升 for frontend ... - Loading plugin from TailwuVillageRangeRaiseFrontendPlugin.dllFallback handler could not load library D:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/MonoBleedingEdge/data-000002EDE0F1ACC0.dllTailwuVillageRangeRaiseFrontendPlugin initializednewSize 32Start loading mod 包裹扩容-转-自用 for frontend ...Start loading mod 物品重量为0[可按品类开关] for frontend ...Start loading mod [便利纯净版]合并书籍 for frontend ... - Loading plugin from MergeBookFrontend.dllFallback handler could not load library D:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/MonoBleedingEdge/data-000002EFFFC78CC0.dllInitialize 1_3341700771Fallback handler could not load library D:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/MonoBleedingEdge/data-000002EFD8648970.dllResLoader.Load UI_CombatResultResLoader.Load CharacterMenu/UI_CharacterMenuLifeSkillResLoader.Load CharacterMenu/UI_CharacterMenuItemsResLoader.Load MouseTip/UI_MouseTipBookInstantiate LifeSkillInstantiate pageNameInstantiate SelectMarkInstantiate pageNameInstantiate SelectMarkInstantiate pageNameInstantiate SelectMarkInstantiate pageNameInstantiate SelectMarkInstantiate pageNameInstantiate SelectMarkInstantiate NameInstantiate ItemIconInstantiate DescResLoader.Load CharacterMenu/UI_CharacterMenuInfoResLoader.Load Reading/UI_ReadingMergeBookPanelOnModSettingUpdate 1_3341700771Start loading mod 太吾RPC框架 for frontend ... - Loading plugin from TaiWuRPC.dllFallback handler could not load library D:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/MonoBleedingEdge/data-000002EFFFBD80C0.dllFallback handler could not load library D:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/MonoBleedingEdge/data-000002F00B03A030.dllFallback handler could not load library D:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/MonoBleedingEdge/data-000002EFD84D6BB0.dllFallback handler could not load library D:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/MonoBleedingEdge/data-000002EFD83F7E80.dllFallback handler could not load library D:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/MonoBleedingEdge/data-000002F00A7483E0.dllFallback handler could not load library D:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/MonoBleedingEdge/data-000002F0039D3C40.dllFallback handler could not load library D:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/MonoBleedingEdge/data-000002F00054DF10.dllFallback handler could not load library D:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/MonoBleedingEdge/data-000002EDE05E1BD0.dllFallback handler could not load library D:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/MonoBleedingEdge/data-000002F012565400.dllStart loading mod ~物品高级筛选 v1.5~ for frontend ... - Loading plugin from ItemSubtypeFilter.dllFallback handler could not load library D:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/MonoBleedingEdge/data-000002F0019649A0.dllFallback handler could not load library D:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/MonoBleedingEdge/data-000002F00388C130.dllFallback handler could not load library D:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/MonoBleedingEdge/data-000002F00C4FEAE0.dllStart loading mod 即刻传剑 for frontend ... - Loading plugin from LegacyPassingImmediateFrontend.dllFallback handler could not load library D:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/MonoBleedingEdge/data-000002F00A33BB00.dllStart loading mod 百宝箱 for frontend ... - Loading plugin from UniversalFront.dllFallback handler could not load library D:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/MonoBleedingEdge/data-000002F06AAE0040.dll百宝箱启动中百宝箱加载完毕Total 24 mods loaded into the game.[Clock][15:33:49.6456]Mod module load complete ....: 8810.2 msDontDestroyOnLoad only works for root GameObjects or components on root GameObjects.UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)ScriptTrainer.ItemWindow:typeBar ()ScriptTrainer.ItemWindow:Initialize ()ScriptTrainer.ItemWindow:.ctor (UnityEngine.GameObject,int,int)ScriptTrainer.MainWindow:CreateScriptWindowAndNavigation ()ScriptTrainer.MainWindow:Initialize ()ScriptTrainer.MainWindow:Start ()[C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 37]CreateMergeBookUIUI_MergeBooks OnAwakeOnItemRenderOnItemRender doneskillSubTypeTogGroup switch to -1skillTypeTogGroup switch to 0skillSubTypeTogGroup switch to -1UI_MergeBooks EnableskillSubTypeTogGroup switch to -1skillTypeTogGroup switch to 0skillSubTypeTogGroup switch to -1ReadInterProcessMessages thread started.WriteInterProcessMessages thread started.[Clock][15:33:49.9127]game data connected ....: 266.6 msOutgoing message: Initialize[Clock][15:33:49.9985]avatar manager init complete ....: 85.7 ms[Clock][15:33:57.6714]ui_charactermenu preload complete ....: 7672.6 msRPC Stream CreatedNo mesh data available for mesh yuan_julong_uv2 on particle system quan_di (4). Make sure Read/Write Enabled is set in the importer to work on the particle system rendererUnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)UnityEngine.AssetBundle:LoadAllAssets (System.Type) (at C:/build/output/unity/unity/Modules/AssetBundle/Managed/AssetBundle.bindings.cs:361)UnityEngine.AssetBundle:LoadAllAssets<UnityEngine.GameObject> () (at C:/build/output/unity/unity/Modules/AssetBundle/Managed/AssetBundle.bindings.cs:351)UI_Combat:<Preload>b__384_1 (UnityEngine.AssetBundle) (at C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/UILogic/Combat/UI_Combat.cs:1543)ResLoader:LoadAssetBundle<UnityEngine.AssetBundle> (string,System.Action`1<UnityEngine.AssetBundle>,System.Action`1<string>) (at C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/FrameWork/ResManager/ResLoader.cs:335)ResLoader:Load<UnityEngine.AssetBundle> (string,System.Action`1<UnityEngine.AssetBundle>,System.Action`1<string>) (at C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/FrameWork/ResManager/ResLoader.cs:127)UI_Combat:Preload () (at C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/UILogic/Combat/UI_Combat.cs:1539)Game/<PreloadComplexPrefabs>d__40:MoveNext () (at C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/Game.cs:436)UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at C:/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)[C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 37]No mesh data available for mesh yuan_julong_uv2 on particle system quan_di (1). Make sure Read/Write Enabled is set in the importer to work on the particle system rendererUnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)UnityEngine.AssetBundle:LoadAllAssets (System.Type) (at C:/build/output/unity/unity/Modules/AssetBundle/Managed/AssetBundle.bindings.cs:361)UnityEngine.AssetBundle:LoadAllAssets<UnityEngine.GameObject> () (at C:/build/output/unity/unity/Modules/AssetBundle/Managed/AssetBundle.bindings.cs:351)UI_Combat:<Preload>b__384_1 (UnityEngine.AssetBundle) (at C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/UILogic/Combat/UI_Combat.cs:1543)ResLoader:LoadAssetBundle<UnityEngine.AssetBundle> (string,System.Action`1<UnityEngine.AssetBundle>,System.Action`1<string>) (at C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/FrameWork/ResManager/ResLoader.cs:335)ResLoader:Load<UnityEngine.AssetBundle> (string,System.Action`1<UnityEngine.AssetBundle>,System.Action`1<string>) (at C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/FrameWork/ResManager/ResLoader.cs:127)UI_Combat:Preload () (at C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/UILogic/Combat/UI_Combat.cs:1539)Game/<PreloadComplexPrefabs>d__40:MoveNext () (at C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/Game.cs:436)UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at C:/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)[C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 37][Clock][15:34:01.8595]ui_combat preload complete ....: 4188.1 ms[Clock][15:34:02.2245]ui_partworldmap preload complete ....: 365.4 msIncoming message: GameModuleInitialized[Clock][15:34:05.5345]game data initialized ....: 3309.7 ms[Clock][15:34:07.0152]switch game state to LogoShow complete ....: 1480.8 msShowUI: UI_DevelopingDialogShowUI: UI_DevelopingDialogUnloading 5 Unused Serialized files (Serialized files now loaded: 290)Unloading 186972 unused Assets / (6.1 MB). Loaded Objects now: 253610.Memory consumption went from 1.74 GB to 1.74 GB.Total: 273.862000 ms (FindLiveObjects: 34.124300 ms CreateObjectMapping: 32.189000 ms MarkObjects: 136.981100 ms DeleteObjects: 70.567200 ms)[Clock][15:34:10.2466]Send GetArchivesInfo: Clock Reset!!!Total 25 local mods found.ShowUI: UI_RecordSelectShowUI: UI_RecordSelect[Clock][15:34:10.6806]Get GetArchivesInfo & Start Deserialize ArchiveInfos: 433.9 ms[Clock][15:34:10.6846]Get GetArchivesInfo & End Deserialize ArchiveInfos: 3.4 msGameVersionLastSaving 0.0.75.13-testGameVersionLastSaving 0.0.75.13-testGameVersionLastSaving 0.0.75.13-test[Clock][15:34:11.1511]UI_RecordSelect:RefreshCharacters Complete: 466.9 ms[Clock][15:34:12.4518]Clicked LoadWorld button: Clock Reset!!!MainStoryLine progress notified:from 0 to 17[Clock][15:34:16.3726]Call WorldMapModel.Init: 3921.4 ms太吾ID:5417UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])UnityEngine.Logger:Log (UnityEngine.LogType,object)UnityEngine.Debug:LogWarning (object)BasicGameData:UpdateTaiwuDomainData (GameData.Common.DataUid,int,GameData.Utilities.RawDataPool) (at C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/Model/BasicGameData.cs:562)BasicGameData:OnNotifyGameData (System.Collections.Generic.List`1<GameData.GameDataBridge.NotificationWrapper>) (at C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/Model/BasicGameData.cs:339)GameData.GameDataBridge.GameDataBridge:ProcessNotifications () (at C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/GameDataBridge/GameDataBridge.cs:446)GameData.GameDataBridge.UnityAdapter.GameDataBridgeUnityAdapter:Update () (at C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/GameDataBridge/UnityAdapter/GameDataBridgeUnityAdapter.cs:47)(Filename: C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/Model/BasicGameData.cs Line: 562)TaskLog:There are new tasks[Clock][15:34:19.8320]Call WorldMapModel.OnMapInitFinish: 3459.0 ms[Clock][15:34:20.1994]Call WorldMapModel.OnMapInitFinish: 367.2 ms[Clock][15:34:20.5944]Call MonthlyNotificationSortingGroups.Init: 395.5 msShowUI: UI_MonthNotifyShowUI: UI_MonthNotifyUnloading 3 Unused Serialized files (Serialized files now loaded: 312)Unloading 16044 unused Assets / (23.8 MB). Loaded Objects now: 289826.Memory consumption went from 1.71 GB to 1.69 GB.Total: 183.476900 ms (FindLiveObjects: 24.273400 ms CreateObjectMapping: 8.599000 ms MarkObjects: 142.667900 ms DeleteObjects: 7.935800 ms)<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ► at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled(UnityEngine.Behaviour) at UnityEngine.EventSystems.UIBehaviour.IsActive () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\UIBehaviour.cs:28 at UnityEngine.UI.Graphic.SetVerticesDirty () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Graphic.cs:295 at UnityEngine.UI.Graphic.set_color (UnityEngine.Color value) [0x00011] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Graphic.cs:156 at DG.Tweening.DOTweenModuleUI+<>c__DisplayClass2_0.<DOFade>b__1 (UnityEngine.Color x) [0x00000] in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Plugins\Demigiant\DOTween\Modules\DOTweenModuleUI.cs:55 at DG.Tweening.Plugins.ColorPlugin.EvaluateAndApply (DG.Tweening.Plugins.Options.ColorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, UnityEngine.Color startValue, UnityEngine.Color changeValue, System.Single duration, System.Boolean usingInversePosition, System.Int32 newCompletedSteps, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x0013c] in <5ddb5fa70dfe40d2818192400111b9ec>:0 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00043] in <5ddb5fa70dfe40d2818192400111b9ec>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])UnityEngine.Logger:Log (UnityEngine.LogType,object)UnityEngine.Debug:LogWarning (object)DG.Tweening.Core.Debugger:LogSafeModeCapturedError (object,DG.Tweening.Tween)DG.Tweening.Core.TweenerCore`3<UnityEngine.Color, UnityEngine.Color, DG.Tweening.Plugins.Options.ColorOptions>:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice)DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode)DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool)DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single)DG.Tweening.Core.DOTweenComponent:Update ()ShowUI: UI_CharacterMenuShowUI: UI_CharacterMenuGet!Get!Get!Get!Get!Get!Get!Get!Get!Get!Get!Get!Get!Get!Get!Get!Get!Get!Get!Get!Get!Get!Get!Get!Get!Get!Get!Get!Get!Get!OnCurrentCharacterChangeGet!Get!Get!Get!Get!Get!Get!Get!Get!Get!Get!Get!Get!Get![>>>>]GetDetailsPageData called[>>>>]GetDetailsPageData calledGet!Get!Get!Get!Get!Get![>>>>]CharScroll SetDataCount to 5Get!Get!Get!Get!Get!Get![>>>>]CharScroll SetDataCount to 5UI_MergeBooks DisableOnCurrentCharacterChangeShowUI: UI_EventWindowShowUI: UI_EventWindowprepare UI_Combat particleRenderTexturecompleted UI_Combat particleRenderTexture<color=#0099bc><b>DOTWEEN ► </b></color>Max Tweens reached: capacity has automatically been increased from 200/50 to 500/50. Use DOTween.SetTweensCapacity to set it manually at startupUnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])UnityEngine.Logger:Log (UnityEngine.LogType,object)UnityEngine.Debug:LogWarning (object)DG.Tweening.Core.Debugger:LogWarning (object,DG.Tweening.Tween)DG.Tweening.Core.TweenManager:GetTweener<UnityEngine.Color, UnityEngine.Color, DG.Tweening.Plugins.Options.ColorOptions> ()DG.Tweening.DOTween:ApplyTo<UnityEngine.Color, UnityEngine.Color, DG.Tweening.Plugins.Options.ColorOptions> (DG.Tweening.Core.DOGetter`1<UnityEngine.Color>,DG.Tweening.Core.DOSetter`1<UnityEngine.Color>,UnityEngine.Color,single,DG.Tweening.Plugins.Core.ABSTweenPlugin`3<UnityEngine.Color, UnityEngine.Color, DG.Tweening.Plugins.Options.ColorOptions>)DG.Tweening.DOTween:ToAlpha (DG.Tweening.Core.DOGetter`1<UnityEngine.Color>,DG.Tweening.Core.DOSetter`1<UnityEngine.Color>,single,single)DG.Tweening.DOTweenModuleUI:DOFade (UnityEngine.UI.Graphic,single,single) (at C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUI.cs:55)UI_Combat:UpdateDefendBounceRange () (at C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/UILogic/Combat/UI_Combat.cs:7979)UI_Combat:DestroyDefendSkillParticleAndSound (int) (at C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/UILogic/Combat/UI_Combat.cs:8094)UI_Combat:HandlerDataCombatChar (GameData.Common.DataUid,int,GameData.Utilities.RawDataPool) (at C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/UILogic/Combat/UI_Combat.cs:4052)UI_Combat:HandlerDataCombatDomain (GameData.GameDataBridge.Notification,GameData.GameDataBridge.NotificationWrapper) (at C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/UILogic/Combat/UI_Combat.cs:2599)UI_Combat:OnNotifyGameData (System.Collections.Generic.List`1<GameData.GameDataBridge.NotificationWrapper>) (at C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/UILogic/Combat/UI_Combat.cs:2003)GameData.GameDataBridge.GameDataBridge:ProcessNotifications () (at C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/GameDataBridge/GameDataBridge.cs:446)GameData.GameDataBridge.UnityAdapter.GameDataBridgeUnityAdapter:Update () (at C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/GameDataBridge/UnityAdapter/GameDataBridgeUnityAdapter.cs:47)(Filename: C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUI.cs Line: 55)Incoming message: ErrorMessagesIncoming message: DisconnectReadInterProcessMessages thread is about to exit.0.0.75.13-test 2025-02-07 15:44:44.4714|ERROR|Main|GameData.Program|System.DivideByZeroException: Attempted to divide by zero. at GameData.Domains.SpecialEffect.CombatSkill.Emeipai.DefenseAndAssist.QiXingHengLian.OnPrepareSkillBegin(DataContext context, Int32 charId, Boolean isAlly, Int16 skillId) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\SpecialEffect\CombatSkill\Emeipai\DefenseAndAssist\QiXingHengLian.cs:line 127 at GameData.DomainEvents.Events.RaisePrepareSkillBegin(DataContext context, Int32 charId, Boolean isAlly, Int16 skillId) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\DomainEvents\Events_Helper.cs:line 1686 at GameData.Domains.Combat.CombatCharacterStatePrepareSkill.OnEnter() in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Combat\CombatCharacterState\CombatCharacterStatePrepareSkill.cs:line 101 at GameData.Domains.Combat.CombatCharacterStateMachine.TranslateState(CombatCharacterStateType stateType) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Combat\CombatCharacterState\CombatCharacterStateMachine.cs:line 117 at GameData.Domains.Combat.CombatCharacterStateMachine.TranslateState() in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Combat\CombatCharacterState\CombatCharacterStateMachine.cs:line 89 at GameData.Domains.Combat.CombatCharacterStateAttack.OnUpdate() in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Combat\CombatCharacterState\CombatCharacterStateAttack.cs:line 305 at GameData.Domains.Combat.CombatCharacterStateMachine.OnUpdate() in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Combat\CombatCharacterState\CombatCharacterStateMachine.cs:line 64 at GameData.Domains.Combat.CombatDomain.CombatLoop(DataContext context) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Combat\CombatDomain.cs:line 933 at GameData.Domains.Combat.CombatDomain.OnUpdate(DataContext context) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Combat\CombatDomain.cs:line 893 at GameData.GameDataBridge.GameDataBridge.RunMainLoop() in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\GameDataBridge\GameDataBridge.cs:line 139 at GameData.Program.Main(String[] args) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Program.cs:line 70UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])UnityEngine.Logger:Log (UnityEngine.LogType,object)UnityEngine.Debug:LogError (object)GameData.GameDataBridge.GameDataBridge:CheckErrorMessages () (at C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/GameDataBridge/GameDataBridge.cs:604)GameData.GameDataBridge.UnityAdapter.GameDataBridgeUnityAdapter:Update () (at C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/GameDataBridge/UnityAdapter/GameDataBridgeUnityAdapter.cs:37)(Filename: C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/GameDataBridge/GameDataBridge.cs Line: 604)Outgoing message: DisconnectWriteInterProcessMessages thread is about to exit. |