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5.3.1热修补丁

Greetings folks!
Thanks for your feedback in the wake of Patch 5.3's release. We've been keeping a close eye on your comments regarding Magic Items in particular, and today we've rolled out Hotfix 5.3.1 which includes, alongside a number of bug fixes, some rebalancing for some of these items. We'll continue to monitor your feedback regarding these, so do keep letting us know your thoughts once you've got your hands on the changes.
We expect our next release to be 6.0, and though our teams will of course be monitoring for any unexpected errors that require an additional hotfix, our heads are now down for the final stretch on the road to the release of Update 6.0 and the next DLC! In case you missed it, you can watch our latest dev chat video for some more detAIls on what's coming.
Without further ado, let's look at today's changelog:
MAGIC ITEMS BALANCING
We’ve received a lot of feedback on our newly released Magic Items and will continue to monitor it. For now, we’ve made the following changes:
Idol of Zak-AlooogThis item was more punishing than necessary, and the positives didn’t fully warrant the burden of the negatives. In particular, the fatigue penalty was quite harsh, so we’ve made the following adjustments:
Reduced the movement range penalty from -50% to -20%.
Removed the fatigue penalty effect.
Helm of DraescaThis item was always intended to have a strong tradeoff that aligns with its lore. However, we agree with the feedback we've received that the item was skewed too negatively, particularly providing little reason to keep it equipped. We’ve made the following addition to the item:
Added a 2% chance per end turn for the helm to grant a powerful unique trait, ‘Power of Draesca.’
‘Power of Draesca’: +20% HP, +20% character experience, +10% ward save, +10% research rate.
Deathsinger/DoomsingerOne of the smaller ideas we didn’t manage to include in patch 5.3 was the concept that these sister swords would provide an extra benefit when they are together. We’ve now implemented this and added the following to the swords:
Added a 5% chance per end turn for characters with these swords equipped to gain a unique trait when both are in the same region.
Sister Swords: +10 melee attack, +10 melee defence, charge reflect attribute.
PERFORMANCE
Fixed a crash that occurred when attempting to exchange units with a camp that was being abandoned during the campaign.
Fixed a crash that occurred while loading a battle with AI Control selected and Control Large Army toggled off in siege battles with large garrison armies.
CAMPAIGN
GENERAL/GAMEPLAY
Fixed a rare end-turn prompt for an idle character when that character already has a destination.
Fixed an issue where players using the Orcs & Goblins faction could enter Tunnelling Stance when the army's movement points were below 100% while the Waaagh! Army View was selected.
SETTLEMENTS/BUILDINGS
Fixed an issue where the Daemon Prince could not properly access the Harbour port building when occupying Erengrad.
Fixed an issue in the Orcs & Goblins campaign where players were unable to target discovered Skaven settlements for a Waaagh! unless their capital was also revealed.
Fixed an issue where the Waaagh's target settlement model would disappear after being razed. The model now remains visible without the need for a save reload.
TECHNOLOGY TREE
Added 'Fire While Moving' for Gyrocopters and Gyrobombers to the 'Improved Gyrocopter Engines' technology on the Dwarf tech tree.
SKILL TREE
Fixed an issue in Drycha's skill tree where the ‘Indoctrinator’ skill displayed an excessive number of character unit card variants.
ANCILLARIES
Fixed an issue where certain effects that increased recruit rank for Nurgle units would not work when playing as the Daemon Prince.
BOUNTIES
Adjusted how the monetary reward for Bounties is calculated. Previously, the amount was based on the issuer's Treasury, which could fluctuate significantly regardless of their strength and had no relevance to the selected target. The new calculation considers the player's distance to the target, with higher rewards for immortal targets or province capitals. Additionally, distance is now measured from the nearest settlement owned by the player rather than just the faction leader's army. This change should generally result in Bounty targets being closer to the player.
Adjusted the Bounty rewards system to ensure a balanced distribution of additional rewards. Players will now receive a consistent cycle through meat, camp growth, and rare ancillaries, reducing randomness and enhancing reward variety.
Players can now decline a Bounty, triggering a new one to be issued on the following turn.
ZHAO MING'S MERCENARIES We've fixed an issue causing Zhao Ming's Ogre Mercenary benefits to not apply to the new Mercenaries added in 5.3. Additionally, we've made the following changes to help take Zhao's mercenary play to the next level.
Faction Trait
Added +10 Melee Attack and Defense to all Ogre Mercenaries.
Skill Tree
Removed -25% recruitment cost for Ogre Mercenaries.
Added Guardian for all Ogre Mercenaries faction-wide.
Added +20% Weapon and Missile Damage for all Ogre Mercenaries faction-wide.
UI/UX
Fixed a bug where hovering over the Ogre Bounties panel link in the help pages while the Bounties were open would cause the panel to flash extremely brightly.
Improved the visual quality of the Worldroots Forest Health numbers when playing as the Wood Elves.
Fixed an issue where lords, including Legendary Lords, would lose their last names in the UI when they were wounded. This issue affected both player-controlled and AI-controlled lords.
BATTLE
GENERAL/GAMEPLAY
Fixed an issue where defeating the Nemesis Crown-wielder, Knobber da Bossy Git, did not properly complete the quest objectives, preventing the battle from ending as intended.
UNITS
Resolved an issue where the Empire's Steam Tank would fail to fire its main cannon after engaging in melee combat. Now, after exiting melee, the cannon will resume firing as intended, aligning with expected gameplay.
Fixed an issue where Grave Guard Halberds mistakenly had Expert Charge Defence instead of Charge Defence vs. Large, reinforcing their role as dedicated monster hunters rather than generalist frontline defenders.
Fixed a bug where ranged units were sometimes assigned targets just outside of their range, causing them to sit idle instead of firing.
ABILITIES
Fixed an issue where the "Howl of The Great Beast" ability incorrectly triggered a jumping animation for enemy Marauders.
ANIMATION
Fixed a bug where the Zombie Pirate Deckhands Mob was missing an animation.
Resolved a visual issue where Skeleton Archers would snap to different positions and move back and forth excessively during the ‘shoot ready’ and combat idle animations.
Fixed an issue where the weapon of Eternal Guards would disappear while under ranged fire.
Resolved an issue with the twisted left arm of Blessed Kroxigors during their running animation.
Fixed an issue where Skarsnik was missing his death animation in the post-battle screen.
ENVIRONMENT
The Prologue's first Land Battle map had a ludicrous parallax setting on a single decal. The parallax setting has since been adjusted for a more pleasing viewing experience.
MULTIPLAYER
Resolved an issue in multiplayer campaigns where the Ogre Kingdoms could receive bounties that targeted their teammates.
And that's all for today! Thanks again for your ongoing feedback and suggestions. As always, if you run into any new bugs or issues after updating to 5.3.1 please report them over in our dedicated bug reporting sub-forum. If you'd like to chat about this update (and all other things Total War related!) then be sure to join the official Total War Discord server, or head over to our CA Community forums to join the discussion there.
See you on the battlefield!
—The Total War Team
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大神点评(7)

艾的民 楼主 8 小时前 显示全部楼层
大家好!
感谢您在补丁5.3发布后的反馈。我们一直在密切关注您对魔法物品的评论,今天我们推出了Hotfix 5.3.1,其中包括一些错误修复,以及对其中一些物品的重新平衡。我们将继续关注您对这些的反馈,所以一旦您掌握了这些变化,请随时告诉我们您的想法。
我们预计我们的下一个版本将是6.0,尽管我们的团队当然会监控任何需要额外修补程序的意外错误,但我们现在已经为发布6.0更新和下一个DLC的最后阶段做好了准备!如果你错过了,你可以观看我们最新的开发聊天视频,了解更多关于即将到来的细节。
闲话少说,让我们看看今天的更新日志:
魔法物品平衡
我们收到了很多关于我们新发布的魔法物品的反馈,并将继续关注。目前,我们做出了以下更改:
Zak Alooog的偶像
这个项目比必要的惩罚更严厉,积极的一面并不能完全抵消消极的负担。特别是,疲劳惩罚非常严厉,所以我们做出了以下调整:
将移动范围惩罚从-50%降低到-20%。
消除了疲劳惩罚效应。
德雷斯卡圣盔
这个项目总是打算有一个与它的传说相一致的强大权衡。然而,我们同意我们收到的反馈,即该物品的倾斜程度太低,特别是没有提供足够的理由来保持装备。我们对该项目进行了以下补充:
每次转弯增加2%的机会,赋予舵一个强大的独特特征,“Draesca的力量”
“Draesca的力量”:+20%生命值,+20%角色体验,+10%病房节省,+10%研究率。
死亡歌手/末日歌手
我们在补丁5.3中没有包含的一个较小的想法是,当这些姐妹剑在一起时,它们会提供额外的好处。我们现在已经实现了这一点,并在剑中添加了以下内容:
配备这些剑的角色在同一地区时,每回合增加5%的机会获得独特的特征。
姐妹剑:近战攻击+10,近战防御+10,电荷反映属性。
性能表现
修复了在试图与战役期间被遗弃的营地交换单位时发生的崩溃。
修复了在装载AI控制选择的战斗时发生的崩溃,以及在与大型驻军的围攻战中控制大型军队的切换。
竞选活动
一般/游戏
修复了当空闲角色已经有目标时,该角色罕见的结尾提示。
修复了一个问题,即当军队的移动点低于100%时,使用兽人和地精派系的玩家可以进入隧道站,而哇!已选择陆军视图。
定居点/建筑物
修复了Daemon Prince在占领Erengrad时无法正确进入海港大楼的问题。
修复了兽人和地精战役中的一个问题,即玩家无法将发现的斯堪定居点作为目标进行哇!除非他们的资本也被披露。
修复了Waaagh的目标定居模式在被夷为平地后消失的问题。模型现在依旧可见,无需重新加载保存。
技术树
在Dwarf技术树上的“改进的旋翼机发动机”技术中添加了旋翼机和旋翼轰炸机的“移动时开火”。
技能树
修复了Drycha技能树中的一个问题,即“输入者”技能显示了过多的角色单位卡片变体。
辅助设备
修复了一个问题,即在扮演Daemon Prince时,某些增加Nurgle单位招募等级的效果不起作用。
赏金
调整了赏金的货币奖励计算方式。此前,该金额基于发行人的财政部,无论其实力如何,财政部都可能大幅波动,与选定的目标无关。新的计算考虑了玩家与目标的距离,不朽目标或省会的奖励更高。此外,距离现在是从玩家拥有的最近定居点测量的,而不仅仅是从派系领袖的军队测量的。这种变化通常会导致赏金目标更接近玩家。
调整了赏金奖励制度,以确保额外奖励的均衡分配。玩家现在将通过肉类、营地增长和稀有辅助物品获得一致的循环,减少随机性并增强奖励多样性。
玩家现在可以拒绝赏金,并在下一回合触发新的赏金。
赵明的雇佣兵
我们已经解决了一个问题,导致赵明的食人魔雇佣兵福利不适用于5.3中添加的新雇佣兵。此外,为了将赵的雇佣兵游戏提升到一个新的水平,我们做了以下改变。
派系特征
为所有食人魔雇佣兵增加+10近战攻击和防御。
技能树
移除-食人魔雇佣兵25%的招募成本。
为所有食人魔雇佣兵派系增加了守护者。
为所有食人魔雇佣兵派系增加了+20%的武器和导弹伤害。
UI/UX
修复了当赏金打开时,将鼠标悬停在帮助页面中的食人魔赏金面板链接上会导致面板闪烁异常明亮的错误。
在扮演木精灵时,提高了世界根森林健康数字的视觉质量。
修复了领主(包括传奇领主)受伤时在UI中失去姓氏的问题。这个问题影响了玩家控制和人工智能控制的领主。
战斗
一般/游戏
修复了击败复仇女神王冠持有者Knobber da Bossy Git未能正确完成任务目标,导致战斗无法按预期结束的问题。
单位
解决了帝国蒸汽坦克在近战后无法发射主炮的问题。现在,在退出近战后,大炮将按预期恢复射击,与预期的游戏玩法保持一致。
修复了一个问题,即坟墓守卫戟错误地使用了专家冲锋防御而不是冲锋防御对抗大型,加强了他们作为专门的怪物猎人而不是多面手前线防御者的角色。
修复了一个错误,即远程部队有时会被分配到其射程之外的目标,导致他们无所事事而不是开火。
能力
修复了一个问题,即“大野兽的嚎叫”能力错误地触发了敌方掠夺者的跳跃动画。
动画
修复了僵尸海盗甲板手暴徒缺少动画的错误。
解决了一个视觉问题,即骷髅弓箭手在“射击准备”和战斗空闲动画中会跳到不同的位置并过度来回移动。
修复了永恒卫士的武器在远程火力下会消失的问题。
解决了祝福克罗希戈尔在跑步动画中左臂扭曲的问题。
修复了Skarsnik在战后屏幕中缺少死亡动画的问题。
环境
序幕的第一张陆战地图在一个贴花上有一个荒谬的视差设置。视差设置已经过调整,以获得更令人愉悦的观看体验。
多人游戏
解决了多人游戏中的一个问题,即食人魔王国可以获得针对其队友的赏金。
今天就讲到这里!再次感谢您一直以来的反馈和建议。与往常一样,如果您在更新到5.3.1后遇到任何新的错误或问题,请在我们专门的错误报告子论坛中报告。如果您想讨论此更新(以及所有其他与全面战争相关的内容!),请务必加入官方的全面战争Discord服务器,或前往我们的CA社区论坛加入讨论。
战场上见!
--全面战争小组
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艾的民 楼主 8 小时前 显示全部楼层
吸血鬼长戟的抵御冲锋从全抵御变成反大抵御了,帝国坦克的近战后主炮哑火修复了,但是!!经测试,wod提到的矮人轰炸机那个bug没修!!!
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又重新下载一遍
5.3.1热修补丁-1.png 更新方式这么落后,还喜欢分成多次小更新
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修复了一个错误,即远程部队有时会被分配到其射程之外的目标,导致他们无所事事而不是开火。
那么,部队过多时不开火的问题呢?
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艾的民 楼主 8 小时前 显示全部楼层
去了厕所会来给我来个20几G的重新下载。。。
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我的mod失效了 唉
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这么快
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